Grand Theft Yacht

Aug 15, 2013 08:18

Yours truly faking painting. 

Note the beverage of the gods.

Grand Theft Yacht Another game of In Her Majesty's Name under the belt. The stalwart adventurers were faced with the task of obtaining naval trasportation in order to reach the mysterious "Sea of Trees". The local captains did not take kindly to all of this, so they were trying to raise steam and get away.

It turned out to be an interesting game and the impromptu rules for rowing and ships worked well enough. After the two American factions made a temporary truce, there was finally actually a ship for all the players and everyone managed to get at least some figures sailing away.

This was a pretty big game, with four factions of roughly ten figures each. As expected, the alternative activation was starting to get a bit cumbersome with this many figures. The game would really need some sort of group activation.

Grand Theft Yacht Even though many of the forces spent much of the game out of range, the casualty count was pretty low. It's proving to be pretty difficult to actually kill figures in the game, especially when medics are involved. As there are not even any morale rules, if we had played our games so far to last man standing, we'd probably still be playing them. It is important to provide other ending conditions in scenarios.

Next time, the Sea of Trees.

maxxon


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