Big Mama

Step 0: Preparation and Assembly

I don't remember who came up with the name originally, but it stuck. Definitely it wasn't a Grey reference, but that certainly fits.

The miniature came originally from the game Space Crusade, a sort of joint venture by Milton Bradley and Games Workshop. Unfortunately I forgot to take any pictures of the assembly stage, but it wasn't much of trouble, just standard wash'n'go.

The model isn't as detailed as it might be, I get the feeling that it was simply done in the same detail level as the smaller figures in the set, but never reduced as much in size (plastic masters are always done overscale and reduced to final size when the molds are made).

For this reason, I drilled out the gun barrels. I think they would have looked rather silly otherwise. The model came with three optional shoulder weapons, I chose the gatling and the flamer mainly because I felt the clip in the missile launcher looked silly. I chose not to smooth the mounting points to show that the weapons are interchangeable... naawwww, I was just lazy.

Step 1: Priming

Basic black undercoat. Again, rather simple. I took a can of cheap ass matt black spray, and sprayed the thing, well, black. After leaving overnight to dry (mostly because the fumes make my workplace uninhabitable), I took a pot of black paint and touched up those spots the spray inevitably missed.

Most of the time I work from a black undercoat. It does dull the colors and some colors don't cover well over raw black, but it's so much easier. If you miss a spot, it's likely to be one of those nasty hard to reach places and basically guaranteed to be a shadow anyway...

Step 2: Drybrush

Nothing remarkable here, so you're not really missing anything even though I forgot to take a photo of this stage. Once the model was black, I took some gunmetal and liberally drybrushed all of it.

Step 3: Primary Colors

I couldn't quite decide how to paint it, so I held a small poll. Here are the results:

Basic red applied. Carefully considering the poll input, I decided to try my hand at Narn camo. So I decide that panels and plates should be in color, while exposed machinery would remains a drybrushed black.

Red is often a rather weak color and doesn't cover well over black. Therefore I apply a coat of thinned white on the parts that would be red (still visible on one of the shoulder joins). After that has dried, I grab a pot of deep red and brush away.

Step 4: Wash'n'Go

Chestnut wash applied over red parts. Yet again, more contrast would have been better. Next comes the wash. Even though most of it is going to be obscured under the camo scheme, I still wash the red surfaces. Some chestnut ink, straight up. In retrospect, I should have mixed a darker shade of chestnut for more contrast.

Step 5: Basic Patterns

The white basic shapes for the camo are done. The basic idea in the Narn camo is black irregular shapes, outlined with white, on a deep red background. We already have the background, so now it's time for the patterns. When doing patterns like this, it's pure insanity to try to do the outline by really painting the outline. It is much easier to paint the whole shape (or at least a thick border) in the outline color, and then block in the inner color just a tad smaller.

So that's what we're doing here, starting with the shapes in white. As B5 fanatics and people who actually follow links in hypertext probably already noticed, I botched the job as usual. The shapes are all wrong. That's what you get for painting without reference material... Oh, well, let's proceed.

Step 6: Detailed Patterns

Camo done. It's much easier to do this way around. Now the tricky part. Break out the revered number 2 synthetic brush and start doing the inner black of the patterns. When doing stuff like this, you have to keep the paint flowing. The tiny speck of paint in the tip of a small brush dries surprisingly fast. Wash your brush often, but remember to dry it also, or your paint will flow all too well.

Apart from being tedious, there is nothing really hard in this stage. Even though the CGI models have neat uniform outlines, we're really only shooting for the impression, so it's not major catastrophe that the outlines are not all the same thickness. Even though small mistakes at this stage are relatively easy to fix, strangely I actually did not make any.

Step 7: Final Details

Small final details: Yellow and blacklining for the eyes, silver for the guns, some dark grey for some of the exposed piping. Oh, and I forgot to photograph this stage too. Not too much lost, at this point I was getting pretty bored with the figure and just wanted to get it done. Tried to drybrush the flamer nozzle with black but it didn't work out too well.

Step 8: Basing

This is how it turned out. I guess I could have added more detail, but by this stage I just wanted to get it finished. Rather basic basing, just a base of dark grey paint, then some watered-down white glue and a dip on some rock dust.

Yes, rock dust. Not sand. Rock dust. The traditional way to make rock dust is as follows:

  1. Take a rock
  2. Hit it with a hammer
  3. Repeat step 2 until rock is dust
  4. Repeat from step 1 until you have enough dust

Or, if you're lazy like me, you can wait until they have a road construction site next to your house, sneak in after they've drilled some holes in the rock to put in the blasting charges and scavenge some dust. I would recommend getting out before the charge goes off, the extra dust is not worth the effort.

The Finished Product

Another view of the finished model. The base is done with actual rock dust. The more sensible among us might just use sand, but I scavenged some rock dust produced by rock drills in a nearby construction site. I didn't smooth the weapon mounts with putty to show that they are interchangeable -- or maybe I was just lazy.
Top-down view. Actually, I guess the camo was ok after all. Could use more detail and contrast in the belly area, but then again, players usually don't look at it from this angle anyway.


Sucks! (5) Sucks by 5 votes Rocks by 9 votes (9) Rocks!

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