Kids' Game

I cooked up this game to teach some basics to the kids. My kids, Niilo and Saara, have always been interested in daddy's gaming nights. Especially the snacks and candy. At one point Saara exclaimed: "Mommy can not play games. Mommy does not eat chips." Seeing that they had started to grasp the concepts of simple boardgames, such as movement, turns and generally having rules at all, I decided to introduce them to the wonderful world of miniatures gaming.

Thus this introductory game. Saara is 6 years old while Niilo is 3. There are no hard and fast rules here, I just wanted to familiarize them with the concept of moving the figures, planning ahead and so on. For the figures I chose a bunch of MageKnight figures I had bought as a sampler but never really used. This proved to be a good choice, since pretty soon after spotting the miniatures Niilo decided to simulate fighting by banging miniatures against each other.

Saara caught on the measuring thing relatively well. Niilo didn't quite understand it. We had a simple basic fairytale plot: The princess had been kidnapped by an evil witch, who was holding her captive in a sinister tower. Two groups of local heroes set off trying to rescue her. All sorts of monsters would be lurking by the trail, and there might be some help too.

Finally, a good use for those MageKnight figures! Saara's heroes flee from the nasty bear. To keep things simple, all models moved 12" per turn. I handed 12" rulers to the kids for measuring. Niilo did not quite grasp the concept of measuring the moves, he would frequently just pick up the figures and move them to a spot he thought suitable (though I do know some adult players who also do that sort of thing). Saara adjusted to the concept pretty quickly.

Skeletal baddies lurk in the woods. Saara's heroes take the high road again. It was surprisingly hard keeping their focus on the mission at hand. Niilo just went flying about without a care, but Saara more or less followed the trail. However, upon spotting any monsters, she would just run away from the confrontation.

The object of the game was to free the princess from the evil witch. Here, the skeletal baddies have lost a fight and fallen off the cliff. After a couple of abortive attempts at getting Saara to explore off the beaten path, I just railroaded them into a confrontation. The combat system again was simplicity itself, just roll dice and compare scores. Even though they had already used dice in boardgames, it was a novel concept to them that dice scores could be compared.

Saara's heroes finally make to the witch's castle. Soon the heroes dispatch the opposition and head reach the witch's castle. Sound the trumpets, good has triumphed over evil again!

On the whole it went relatively well, though I guess the next time I will build the game around some sort of competition they are already familiar with, e.g. racing. That should cut down on the "what am I supposed to do now?" aspect.

Niilo testing a newly constructed pit trap. Showing a penchant for terrain building, Saara grabbed a bunch of popsicle sticks I collect for terrain work and proceeded to build a pit trap over a crater in a styrofoam hill. After the trap was finished, Niilo took one of the figures and started jumping it up and down on the trap to see how it worked...


Sucks! (7) Sucks by 7 votes Rocks by 14 votes (14) Rocks!

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