Historical Rules Inventory

In the old days, I had all the time but none of the money...

The historical figures inventory covers all pre-20th century rules. I know this cutoff is pretty arbitrary, but I had to make some choice.

It should be noted that steampunk, alternative history etc. are included here. That is also the reason why there is a section for air warfare rules here.

Major supplements owned for each game are also listed.

Land Warfare

Hassan fires.

Age of Gunpowder

Chipco's renessaince rules. Older ruleset than FR, has a certain DBA feel. Very simple and elegant (the ruleset has a whopping 12 pages). I never really got around to collecting figures for this period so this ruleset remains unplayed.

Black Powder

Nice-looking large scale rules for the black powder era. Relaxed, needs lots of figures and big tables. Haven't actually played so far.

Brother Against Brother

ACW skirmish rules with optional rules for some other periods. Despite being skirmish, the figure requirements seem to be on the high side, 100+ individually mounted figures per side. I read them long ago but don't really recall all that much about them. Some card-based mechanics.

Chosen Men

These rules have an identity crisis. They're supposed to be skirmish rules for small forces, but they have rather strict army composition rules like a mass battle game, e.g. you can't send a cavalry unit to scout alone, they have to take infantry with them.

Not really a big fan of these.

Days of Knights

Chipco's medieval ruleset. It shares a lot with FR! and I got these because I like those rules but I've never actually played these.

Closeup on the warriors.

De Bellis Antiquitatis 1.1

Phil Barker's ancients-lite game is in my opinion the better game. Sadly, it is also let down by the writing and the basing.

De Bellis Multitudinis 1.3

DBM. I hate the writing, I hate the basing, I hate the millimetrics. Yet this is a ruleset every serious wargamer should have. At the very least the army lists are a very useful reference.

En Garde

Osprey's three musketeer rules. These are a variant of their Ronin samurai rules, which I did not like at all. I'm having serious doubts whether these can actually handle the subject matter in the style I'm looking for.

The crossbows are separate, but went in pretty nicely with superglue.

G.A.S.L.I.G.H.T.

Another Victorian sci-fi skirmish ruleset. Looks reasonably fun for a quick game, but I never got around to playing it.

General de Brigade 2nd edition

Classic Napoleonic rules. I got this for reference mostly.

Habet, Hoc Habet

Gladiator rules. Much-lauded back in the day, but hard to get in Europe. I bought them when I finally spotted them on sale, but haven't really read. There seems to be a lot of emphasis on campaign play and maintaining your stable of fighters -- don't know how much fun a single duel really is.

Hail Caesar

The ancients ruleset of the Black Powder family. Similar rules, similar considerations and similar attitudes. Had my first game of this and I'm not really sold on them yet. These rules really need an umpire to work.

Honours of War

Osprey's small format SYW rules. Haven't read these yet.

Impetus

I bought these for Project T. Haven't played them yet, but I'm planning to. Retaining the Italian abbreviations in the English edition was not a masterstroke in my opinion, though. Element-based.

The robes have been washed with gray. These guys are actually pretty close to completion.

In The Heart Of Africa